Shoreline Beta 02 News


This would be the first Devlog for Shoreline, I would talk about future development plans, current status and updates.

DEVELOPMENT NEWS

First of all, I have completely remade the navigational system for landing ships which supports better with the newest building : Vehicle Landing Pad (Water). 

It works similar to the infantry production camp, but it has no production time, only the time it takes is for a landing ship to send the vehicle, which has to be done in an orderly fashion, so if you want more tanks in a short period of time, try build multiple of these.

If you place them somewhere boats cannot reach (why would you do that?), the landing ship will find the nearest shore and land the vehicle.

IMPROVEMENTS

Other than that, I have improved a lot on the AI, I'll briefly list them here:

  • No X-ray vision (still firing even if enemy is not in line of sight), and will stop firing when enemy exits line of sight.
  • Rough cover system, finds some cover but no crouch duck for now.
  • Smoother rotation.
  • More sophisticated navigation lines (thinner, with circles around each selected unit).
  • Weapon manager, base system which helps me to produce alot of weapons just by configuration stats in the editor on a model without coding , which works with customization (discuss later)

Cool new UI

Btw the material of the water is the improved low-quality water shader.

I have been testing with M16A4, and made a pretty cool image for it (probably using it for the next version of thumbnail & banner), which is the image on the top so I won't be reposting it again.

Vehicles did not receive alot of changes but I am aware of rotation bugs and I am going to fix them very soon. Bombers have a more accurate bombing when your computer lags.

COOL STUFF

Really cool victory UI, I won't be taking to much, see it with your own eyes.

I've been working on a rough environment and UI for the scene where you customize all the cool stuff for your troops from infantry to tanks. Which will release with the tech tree, in-game cash system & weapon support. 


Hmmmmm, what's that air-craft carrier doing there?

Additionally, tactical abilities such as healing, special units such as medics, snipers, more vehicles such as the LAV (in testing mode) will release alone the other mentioned above in Beta 02, which you can expect around late August or early September.

FUTURE

Well, I would talk about some of the future plans:

  • Custom map support release to everyone.
  • More gamemodes
  • Operations ! (WIP)
  • Fleets, you can buy ship slots, purchase battleships, upgrade and install all the cool gadgets. Your fleet can provide fire supports in some maps, but can be commanded as units in maps supporting sea battles,
  • Improved version of the soldiers.

Well, that's all for today, I hope you enjoy the current game and hopefully follow the future developments and updates.

Jingcheng Yang.

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